A good example is from 'Modern Warfare 3' as it's environments are set in many locations of the world during a WW3 outbreak. In a few episodes of the Campaign, the player is taking to places like London where you get to explore and infiltrate the chasms of the Tube, including riding on the trains, walking on platforms and walkways. Because of this method of environmental and architectural design, we recognize the location we're in as the player, due to the iconic system being represented. We relate to it because we know as it's an icon associated within London.
Realism is a huge focal point within many aspects of Video Game design today. The evolution of technology and gaming power is increasing, as is with the thirst to create realistic experiences for players. Whether it's understanding lighting techniques or producing recognizable locations, realism is an important aspect to represent.
Here are some screenshots of games that include a form of Metro, Subway or Underground Tube environment:
Mirrors Edge, DICE, Frostbite. |
The Darkness, Raven |
Left 4 Dead, Valve. |
Metro 2033, 4A, Xray Engine. |
Modern Warfare 3, Activision, Infinity Ward. |
Bibliography:
Personal Screenshot of Modern Warfare 3, Activision, Infinity Ward, Microsofts Xbox 360
http://media.teamxbox.com/games/ss/1182/1172786484.jpg
http://www.gamereactor.eu/media/82/metro2033_198233b.jpg
http://savepoints.files.wordpress.com/2008/11/l4d_dem_hospital02_subway0012.jpg
http://media.giantbomb.com/uploads/0/1246/584745-mirrors_edge_4_super.jpg
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