This is a very quick speed paint I did in Photoshop. I just wanted to play with perspective, structural design, colour and light. Although the image is roughly painted, I quite like the sense of depth it has with the structural shape. I also used hints of Red, as previously inspired by existing examples, I figured it relevant to complete the theme. I am quite pleased with how it turned out, as it gave my some insight to where I will be going with my environment design.
Positive Light |
Negative Light |
Here is my second speed painting, with a little more time considered. I have been reflecting on my research from both artist and video game examples. The vision of my environment feels a lot clearer after painting this picture and I feel confident in the application of colour as well as light placement. I have also begun to consider the types of lighting used. In the image you can see overhead spotlights which set a diffusion of the curvature of the ceiling. I have also made large areas of blue, ambient lighting that will illuminate the station with subtle cooling gradients. I strongly believe the application of blue is a good method for portraying a calm and positive environment. For my more negative environment I will wash out the colour of blue and focus more so on the application of shadows.
To represent my design thought process, I decided to draw up some blueprint designs of the environment plan and included assets. I have had some vision of what I have wanted my Subway station to look like for some time, so It was nice to draw up my idea. I especially enjoyed making blueprints for possible assets, such as seating, rubbish bins and vendors. It gives me a little more 3D visual planning, so when I come to potentially model this components, I have a good basis on where to begin.
Here are the blueprint designs for my environment, starting from the upper level, down:
Here are some asset blueprint designs, showcasing potential objects that will be included within my 3D environment:
Here are seating and rubbish bin examples. Displaying variants between modern and old.
Here are some variants of vending machine, again old and modern designs. I prefer the modern design of vending machine here, as I believe I could play with the lighting methods in a modern way, more so than the classic example.
I think it is good to get some practical research done, as I am able to express my ideas and plans more visually. Although I understand this is a research project, I believe examples above show what I have learned and what I intend to do based on my study. I have already got many plans and details I want to include in my 3D Environment. I have also conducted a study in 3D of lighting technique, modeling an asset and refresh my knowledge of UV mapping and texel efficiency.
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